drood
| Player | Sean |
| Race | Wood Elf |
| Class | Druid |
| Date of Birth |
Description
- Race: Wood Elf
- Level: 10
- Alignment: Lawful Good
- Gender: Male
- HP: 75
- AC: 17
- Speed: 35 ft.
- Senses: darkvision 60 ft.
- Background: Hermit
- Classes: Druid 8 (Circle of the Moon)
- Proficiencies:
- Weapons: Simple weapons, martial weapons
- Armor: Light armor, medium armor, shields
- Tools: Herbalism kit
- Feat: Sentinel
- Skills: Medicine, Nature, Perception, Religion, Survival
- Languages: Common, Elvish, Sylvan
- Equipment Highlights:
- Leather Armor
- Wooden Shield
- Scimitar
- Spear
- Longbow
- Wicked Dagger +1
- Sentinel Shield
- Sending Stones
Shape Shifting
| Type | Description | Drood’s ability to become |
|---|---|---|
| Beast | Non-magical animals, from common wildlife like wolves and bears to more exotic creatures like dinosaurs. | How he started learning to shapeshift, by being in touch with nature. Though he still needs something that experinces the world in a way that is simular to him. |
| Elemental | Beings made of pure elemental forces like fire, water, air, or earth, such as fire elementals and water weirds. | Has a vision of the elementals, seeing how they shift to suit their needs. Then he better understants them and how they do it. |
| Fey | Magical beings tied to nature, often mischievous or whimsical, like pixies, dryads, and satyrs. | Not that big a leap from who he is naturally, so he picks this up fairly easily. |
| Humanoid | Intelligent creatures with varied cultures, usually bipedal, including races like humans, elves, dwarves, and goblins. | He was always more mentally and emotionally like a fey then a humanoid so he got fey earlier. But still, humanoids come to him easily enough. |
| Fiend | Evil-aligned creatures from the Lower Planes, including devils, demons, and other malevolent entities. | Very different than humanoids, but still understandable. |
| Celestial | Good-aligned beings from the Upper Planes, often agents of divine powers, like angels or couatls. | Comes after Fiends because fiends are creatures with more basic passions. Being a celectial requires understanding self-sacrafice and other virtues that have to be thought about, making the transformation require more effort. |
| Giant | Massive humanoid-like creatures, including races like ogres, trolls, and true giants like storm giants or frost giants. | Trolls, Ogres, and the like would be easier. True giants, like storm or frost giants, would be more challanging until Drood is a titan himself. |
| Dragon | Large, intelligent, and often powerful reptilian creatures, including the chromatic and metallic dragons. | These come to Drood over time. So much of a greater dragon’s mentality is tied to it’s collected experinces and knowledge. Drood has to actually feel that to change. Younger dragons are easier though. They are more emotional, tending toward their elemental affinity. |
| Construct | Artificial creatures created by magic or mechanical means, such as golems, animated armor, or clockwork beings. | Since he would shapeshift into that things body and constructs are this simple intelligence that inhabit provided materials, he would just shift into a glowing, magical jelly. |
| Undead | Creatures that have defied death, such as skeletons, zombies, and liches, animated by necromantic magic. | The undead come to him depending on the type of undead: Mindless Undead (Zombies, Skeletons) Sentient Undead (Liches, Vampires, Wights) Undead as a Soul Re-entering the Body Undead as Magic Animating the Body |
| Plant | Sentient or animated plants, often magical, such as treants or shambling mounds. | Sentient or animated plants, though unusual, still rooted in the natural world. |
| Ooze | Amorphous, gelatinous creatures that consume organic matter, like gelatinous cubes or black puddings. | Amorphous, gelatinous creatures that consume organic matter, being strange but still natural entities, though challenging to become. |
| Monstrosity | Creatures that are unnatural and don’t fit into other categories, like hydras or owlbears. | These creatures are unnatural hybrids, but still have a natural presence within the world, making them challenging yet achievable forms. |
| Aberration | Creatures from bizarre, otherworldly origins, often with unnatural anatomy, such as beholders or mind flayers. | Creatures with unnatural anatomy from bizarre, otherworldly origins, making these forms nearly impossible for a druid to shift into due to their alien nature. |